![]() Game/Items/Weapons/SpecialityAmmunition/ The special arrows in Conan Exiles basegame can be found in this folder: This is the blueprint that collides with targets/the world/other meshes.Īnother important note is that if you have created a new arrow-type, you will need to edit all the Bow-entries in the game to accept this new arrow as actual ammunition (the item-table entry for all bows have a "Compatible Ammunition" list entry). In the Item-Table, the Class should point to "BP_Item_BowProjectileBase", whereas the Visual object blueprint (in the itemtable arrow entry) is the actual missile itself while in the air. When an arrow is fired, two blueprints are used - the Item Class blueprint, and the Visual object blueprint. Taking the item off means removing all instances of the same buff, so having the same buff from many different sources is not a good idea.ěuffs to not persist through logging out and back in.Be careful about this and take the following in consideration: This allows you to select a buff that will be placed on the player when the item is equipped (and also removed when unequipped). ![]() Open up your copy of the blueprint and search for "Buff" and you will find this: If you want your armor to do special things when equipped, you should make a child of the "/Game/Items/BPGameItemArmor" blueprint and link the itemtable to this blueprint. Setting up special effects on equipping Armor
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